//////////////////////////////////////////////////////////////////////// // v0.61 //// 01/26/04 //////////////////////////////////////////////////////////////////////// ADDITIONS: - Added some error messages when entering invalid settings - Added functionality to prevent the user from entering letters, where numbers need to go - Added new mini-mod "NEXUS Skirmisher SP Settings" for missions using the default SP settings FIXES: - Fixed crash bug, when there is no \mod_missions\ or \mod_multiplayer\ folder - Fixed Nexus crash bug, when creating missions for the "Nexus Skirmisher" mod - Fixed bug, where the first shiptype was eventually not displayed in the dropdown list KNOWN ISSUES: - the documentation is not up-to-date and lacks descriptions of all new v0.6 features //////////////////////////////////////////////////////////////////////// // v0.6 //// 01/26/04 //////////////////////////////////////////////////////////////////////// ADDITIONS: - Added automatic recognition of mod type (singleplayer/multiplayer) - Added ability to create multiplayer PvP missions - Added ability to create multiplayer Coop missions - Added “alternative locations”, a new way for selecting mission locations - Added support for pre-defined shipname lists - Added “Info” dialog, allowing insight into the file system of the Skirmisher - Added “config.ini” file creation, allowing insight into the sets of data read by the Skirmisher - Enhanced new complex AI script (thanks to DeSade) - Revamped user interface: different settings for singleplayer/multiplayer missions FIXES: - Minor fix: fixed tab order of dialog elements KNOWN ISSUES: - the documentation is not up-to-date and lacks descriptions of all new v0.6 features //////////////////////////////////////////////////////////////////////// // v0.5 //// 12/29/04 //////////////////////////////////////////////////////////////////////// ADDITIONS: - ability to load custom music (see help file for details) - ability to load and save ship loadouts - ability to reset/clear all devices of the "Customize Equipment" dialog - changed visual style of "Customize Equipment" dialog - completely revamped and polished tool documentation - new improved cinema_mode script by ‘Rainman’ FIXES: - fixed a bug, where commentaries were translated into invalid race names - fixed an issue, where the user was unable to undo a shiptype or device selection - fixed a crash bug, that occured, when there was no \universe\mod_missions\ folder KNOWN ISSUES: - the provided AI script is still in alpha stage and not completed //////////////////////////////////////////////////////////////////////// // v0.4 ///// 12/27/04 //////////////////////////////////////////////////////////////////////// ADDITIONS: - ability to fully customize every ship (see skirmisher_readme.txt for more details) - the Skirmisher now reads available shipclasses from the \universe\tactics\tacticstypes.ini - the Skirmisher now reads available devices from the \universe\tactics\tacticstypes.ini - enhanced "cinema mode" missiontype (improved camera positioning, removed GUI) - updated provided documentation (skirmisher_readme.txt, attention_modders.txt) FIXES: - fixed a bug, where the "CLEAR FORM" button didn't work properly KNOWN ISSUES: - the Skirmisher crashes, when there is no \universe\mod_missions\ folder in the mod's directory (SOLUTION: create an empty \universe\mod_missions\ folder) - the provided AI script is still in alpha stage and not completed //////////////////////////////////////////////////////////////////////// // v0.3 ///// 12/10/04 //////////////////////////////////////////////////////////////////////// ADDITIONS: - added mod support - the Skirmisher now loads mod settings dynamically or uses default settings - the Skirmisher now reads available mission locations from all .system files - the Skirmisher now reads available races from the \universe\tactics\races.ini file - the Skirmisher now reads available mission types from the _templates folder - added modding guidelines about how to make your mod compatible to the Skirmisher - added fancy new bitmap ;) FIXES: - fixed and optimized file reading algorithm, no multiple or invalid entries anymore KNOWN ISSUES: - the provided AI script is still in alpha stage and not completed - the Skirmisher will crash, if you select a mod without the following three folders: \universe\tactics\ \universe\mod_missions\ \universe\systems\ Solution: create these folders in the mod directory (they can be empty) //////////////////////////////////////////////////////////////////////// // v0.2 ///// 12/07/04 //////////////////////////////////////////////////////////////////////// // -started version history :) //////////////////////////////////////////////////////////////////////// ADDITIONS: - the Skirmisher now reads the tacticstypes.ini in the \universe\tactics\ folder... first step up to full mod support - new AI support - missiontype affects objectives _and_ AI behaviour - randomized the starting positions a little more - the parsing of the barebone.mission_ file is further optimized, you can use @raceX und @shiptypeXX now - short documentation about how to add new mission types to the tool's default set FIXES: - there was a problem with missing GetSceneObj() commands, which left some ships out - FIXED - for escape pods the wrong model had been loaded - FIXED KNOWN ISSUES: - the new tacticstypes.ini import method doesn't work perfectly - the last item gets duplicated in the list - the AI script is still in alpha stage and not completed